Gaming and stuff
Currently listening to: Get To The Gone - Static X
We got started a bit late last night, but it worked out. Brownlee and Lake were surprisingly well-behaved, I expected them to start derailing things, but it wasn't anything too horrible. I was probably just overly-anxious.
Tim was a bit irritating, though. He hadn't shown me his character, or what he had taken feats and spells-wise, before the game started, so everything he was using was a surprise. Especially when he started using spells out of the Ultimate Arcane Spellbook, which is a splat-book, and usually taken with a grain of salt. For a good reason. One of his 1st level spells was Power Word Push, which sounds alright, until you get to the part where the person pushed is subjected to FALL DAMAGE.
That's right. FALL. DAMAGE. As a 1st LEVEL SPELL.
Or the first level spell which gave him an auto-success on any Intelligence based roll with a DC under 30. THIRTY. At 5th LEVEL.
Ugh.
So I told him he can't use any spells from that book until he runs them by me first. He gets all pissy.
"You used spells from that book in my game, though!" Whinge, whinge.
"Yeah," I tell him. "But not without running them by you first. Ever. You know that. This book is a splat-book for good reason. Everything in this book should be run by the DM. There's some ridiculous shit in this thing."
So he brought up the "but you used this book" bullshit a few more times last night, even though I summarily shut down that logic during the first argument. But he kept using that same argument. Jesus Christ.
That, and he takes details I put into the dungeon far too seriously or literally. In the first room between two doors, I threw in some description about how there's some poor carvings of some sort of deities in the marble. One looks like it might be some sort of strength god, the other one is a crudely carved holy symbol of Olidimarra. I figure "Think of some neutral or evil gods and put some carvings and icons in the back for show."
Nobody pays them much mind except Tim. Who, after they go down one corridor and then come back, start studying them more. After a few answers of "They're just carvings and icons. No, they don't detect as magic. They're just magically treated marble," he starts asking about their placement in respect to the two doors. I'm pretty confused, as it's late and the fucking icons don't mean anything. I say "Um, Olidimarra's on the left I guess. They don't really mean anything."
Tim slams his head down on the table.
I'm all "What?!"
He goes on to explain that he thinks there's some significance to their placement to the doors, one being traps and the other being baddies.
I told him for, like, the third time. "No. They don't mean anything. I put them there at the last minute for detail."
Chris is like "You're taking details a bit to literally, dude. She said it's just story-detail."
And gaming with Chad wasn't horrible either, actually. He was just happy to be there, which I'm glad for ^^
So no friction with those I'd expect friction with, but friction with my roomate again. Ugh.
We got started a bit late last night, but it worked out. Brownlee and Lake were surprisingly well-behaved, I expected them to start derailing things, but it wasn't anything too horrible. I was probably just overly-anxious.
Tim was a bit irritating, though. He hadn't shown me his character, or what he had taken feats and spells-wise, before the game started, so everything he was using was a surprise. Especially when he started using spells out of the Ultimate Arcane Spellbook, which is a splat-book, and usually taken with a grain of salt. For a good reason. One of his 1st level spells was Power Word Push, which sounds alright, until you get to the part where the person pushed is subjected to FALL DAMAGE.
That's right. FALL. DAMAGE. As a 1st LEVEL SPELL.
Or the first level spell which gave him an auto-success on any Intelligence based roll with a DC under 30. THIRTY. At 5th LEVEL.
Ugh.
So I told him he can't use any spells from that book until he runs them by me first. He gets all pissy.
"You used spells from that book in my game, though!" Whinge, whinge.
"Yeah," I tell him. "But not without running them by you first. Ever. You know that. This book is a splat-book for good reason. Everything in this book should be run by the DM. There's some ridiculous shit in this thing."
So he brought up the "but you used this book" bullshit a few more times last night, even though I summarily shut down that logic during the first argument. But he kept using that same argument. Jesus Christ.
That, and he takes details I put into the dungeon far too seriously or literally. In the first room between two doors, I threw in some description about how there's some poor carvings of some sort of deities in the marble. One looks like it might be some sort of strength god, the other one is a crudely carved holy symbol of Olidimarra. I figure "Think of some neutral or evil gods and put some carvings and icons in the back for show."
Nobody pays them much mind except Tim. Who, after they go down one corridor and then come back, start studying them more. After a few answers of "They're just carvings and icons. No, they don't detect as magic. They're just magically treated marble," he starts asking about their placement in respect to the two doors. I'm pretty confused, as it's late and the fucking icons don't mean anything. I say "Um, Olidimarra's on the left I guess. They don't really mean anything."
Tim slams his head down on the table.
I'm all "What?!"
He goes on to explain that he thinks there's some significance to their placement to the doors, one being traps and the other being baddies.
I told him for, like, the third time. "No. They don't mean anything. I put them there at the last minute for detail."
Chris is like "You're taking details a bit to literally, dude. She said it's just story-detail."
And gaming with Chad wasn't horrible either, actually. He was just happy to be there, which I'm glad for ^^
So no friction with those I'd expect friction with, but friction with my roomate again. Ugh.